Now if a guard notices something suspicious, like a broken camera, they will enter something called 'Search Mode'. In Payday 3 however, a couple of new heist phases have been introduced to make the gameplay feel a bit more forgiving. In would come the cops, out would come the guns and chaos would reign. Players could attempt to complete a mission stealthily, which was entirely possible, but more often than not you'd make a mistake and the whole situation would go loud. When it came to heists in Payday 2, everything was quite binary as there were only really two phases to a robbery. These effects don't bring about big areas of destruction that change the level design, like you might see in a game like Battlefield, but they do add a bit more of that Hollywood heist movie vibe to the proceedings. Shoot at cars and their windows will break and alarms will go off. Shooting at walls and ceilings in the buildings you raid causes plaster and panels to rain down onto the floor. This move, Starbreeze told us, also brings the possibility of an upgrade to Unreal Engine 5 for Payday 3 in the future.Īnother benefit of the move to UE4 comes from the cosmetic destruction seen throughout levels. One of the main reasons why the game looks so much better than before is the move from the Diesel 2.0 game engine used in Payday 2 to Unreal Engine 4. The surrounding environments are way more detailed, and you can catch a glimpse of New York's gorgeous skyline in the opening to the art gallery heist in my video. Visually, Payday 3 far richer than its predecessor. As you might expect, this change of place brings with it a brand new collection of buildings to ransack. Gone are the bank vaults of Washington DC, as the action is now all set in New York. The first difference you'll notice is the change of location. To see this content please enable targeting cookies.
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